Final pan

December 17th, 2011

Okay, year two semester one is over, which means I’m officially at the halfway point of my animation education.  And since finals are finally over, it’s time to show the world some highlights of my recent work.  To start with, below you’ll find my final design assignment.  No special gimmick to this one, it’s simply a pan background, with lots of detail and effort put into it.

This is technically only a rough, and they’ve told us that a possible future assignment might allow us to produce a clean version.  Even so I’m quite pleased with how it turned out given the time pressure I was under.  There’s a lot of variety in this one; industrial buildings, futuristic buildings, cliff faces, winding railroad tracks.  It was a good way to end my first term of second year.

Animation midterm – Wendy & mystery box

December 7th, 2011

And here we have the biggest assignment of the semester by far.  It was really more like what should have been the final, because of the length of time it took and all the different parts involved.  It was the first ever animation I had to submit with multiple scenes (i.e. camera shots), and there were a lot of aspects that made it more technically challenging than anything else I’ve had to do up until now (for example, slowing out of a pan, treadmill walk cycle on 1′s, slowing back into a run cycle…).  It was actually fairly brutal.

In the end, my line test was one of the most fully completed ones, but I still sadly didn’t manage to finish it completely.  I was actually advised to finish it when I have the time, which I just might do at some point because it really did turn out well.  The movement is there, it’s just facial and clothing details that need to be added and cleaned up in certain parts.

The repeat pan

December 7th, 2011

My second to last layout assignment for design class this term was a repeat pan, which is one of those backgrounds typically used in TV shows that repeat over and over e.g. while a character is walking.  There was quite a bit of technical work behind this, in order to ensure that the right and left edges match up properly in order for the scene to repeat forever.  This was supposedly also going to be used as the background for our animation midterm, or something, but that didn’t end up happening.  It doesn’t matter though, because I ended up with a very nice stand-alone layout that I’m quite proud of.

It’s supposed to be a mad science lab.  Lots of nifty lasers and robots and uh… Erlenmeyer flasks!

Take & head turn double feature

December 6th, 2011

Now that 2nd year 1st semester is nearly over, it’s high time I posted some actual animation from my year so far.  Here are two assignments we had to do in a very short time back in October, using the now familiar character Wendy.  Personally I was very happy with how these turned out, especially the head turn, which I think is one of the best pieces of animation I’ve done so far.

Three-Point Perspective Layout

October 21st, 2011

It’s a brand new school year, with new projects to post.  I’ve already got a bit of a backlog, but I’ll get things rolling with this background I just finished off for design class.

Here we have a futuristic city, with famous world landmarks floating in the sky, featuring a three-point perspective upshot.  The surreal subject matter wasn’t my idea, sorry to say, and I wasn’t in love with it at first, but now it’s grown on me and I’m pleased with how it turned out.  Stay tuned for some actual animation shortly!

Ex Libris

July 8th, 2011

Been working on this for a couple of weeks, on and off.  It’s what’s known as an Ex Libris, or bookplate (basically the fancy version of writing “this book belongs to…” inside a book, instead you’d glue one of these on the inside cover – Wikipedia for more info).

I’m also proud of the fact that I conquered my long standing fear of the Photoshop pen tool with this project.  Of course I couldn’t resist mucking up those crisp clean computer vector lines with some gritty faded texture for a little natural character.  Also, compare with the original pencil sketch which I scanned and used to create the final version.

The Walk

May 6th, 2011

Our first animated walk.  Not technically a walk cycle, because the character walks across the screen in front of a still camera, as opposed to walking in place with the camera tracking him.

This assignment was shorter than it looks, because there are only four main keys to a character walk, and for all the other steps it’s possible to basically trace the same drawings, or at least the same silhouette.  Still fun as always!

“Anijam” entry

May 6th, 2011

This little clip was my contribution to the class anijam, which means that this clip would be stitched together with everyone else’s who all have the same start and end frame.  The result is that the ball keeps on changing, and it’s kind of like an “exquisite corpse” for animation.

Not really a major assignment, mostly just for fun :)

Side Step

May 6th, 2011

Well the school year is over for me, so it’s time to post a few semester highlights.  After the getting up assignment, we moved on the the side step, using Bugs Bunny.

The purpose of this assignment was to start getting into some detailed character animation, as well as getting across the feeling of shifting weight.  Overall one of my best looking assignments in my opinion.

Getting Up

March 11th, 2011

Just got the mark for this back today (it was good :) so I figured it was time to post it up.  It was our second animation assignment this term.  Different principles to think about as always, but still fun.

Bulldog angler fish

March 9th, 2011

My mission: To combine the surface anatomies of two animals, preferably of different types (reptile x mammal, fish x bird, etc.)  Behold the result!

Ironically, this was a life drawing assignment.  Yes, as in drawing things that exist in, er, life.  Go figure.

Bug Slap

February 7th, 2011

My first animation assignment of the year!  We jumped from circles with faces right into human character animation, which is really saying something.  Keeping things on model and maintaining volumes is now a much greater challenge, as well as making the action look natural.

Fish Swim (Final)

December 21st, 2010

This is it! My final animation for first semester!  And believe me, it wasn’t as easy at the time as it may look.  Not nearly.  I was working all day and night, almost giving up a couple of times and nearly deciding to hand it in only partly done, but I pushed myself to get it as close as humanly possible to my own standards of acceptableness.  I’m not sorry I did.

Since this assignment was so full of personality, I think it mostly speaks for itself.  I don’t need to state the obvious that it combined all the basic principles we’d leaned up to this point.  All I’ll say is that it’s over now, and I’m very, very thankful for Christmas vacation.  Looking forward to more all-nighters and pepto bismol next semester! :D

Room with a Personality

December 21st, 2010

Aaaah, my first term layout final!  This one was tough, especially towards the end when I had to juggle it with my animation final.  Considering how few hours of sleep I was running on when I did the cleanup, I’m rather proud of it.  The idea behind this one was to create a “room with a personality”, i.e. a room that you could easily imagine the character who lives there.

I had a couple of initial ideas rejected by my teacher (including a big game hunter’s living room in which every object was made from an animal, and a sadistic child’s bedroom with mutilated toys everywhere).  The “ninja bedroom” was actually my third and initially least favourite idea, but after I basically had that one chosen for me I grew quite fond of it.  Behold the result:

The bonsai tree is by far my favourite element in the piece, it really makes the picture for me.  And I had to be shown how to draw trees like that; if it had all been up to me I would have drawn blobby circles attached to noodly sticks and called it a plant.  But now I have something I can actually be somewhat proud of to close out a productive first semester!

Flour Sack Head Turn

December 21st, 2010

This was our last animation before the final, and it’s was a big one.  For the first time we had something resembling a character with personality, and there were several principles involved, including anticipation, an exaggerated overshoot pose, and a slow settle with follow-through on the ears (which in my case required a separate layer and a moving hold).  I’m proud of the fact that I managed to avoid “twinning” on the ears – they finish settling at slightly different moments so as not to look unnatural.

I laughed when I got my teacher’s feedback with my grade, because he told me to give him less of a “Jay Leno chin” next time :D